Really Really Quick run cycle here, Another warm up to get my feet.
Showing posts with label maya. Show all posts
Showing posts with label maya. Show all posts
Wednesday, 9 October 2013
Wednesday, 11 September 2013
finished warrior rig
Finally finished this rig! I feel like over the past few weeks I have definitely satisfied my curiosity when it comes to rigging, I know its as endlessly complicated and in depth as all other areas of animation, however I do feel like I have a basic grasp on what it takes to rig a character.
I am going to have a break from rigging to concentrate on my animation, I will almost definitely re visit rigging, maybe concentrating on facial Rigs to really push the boundaries even further from what I have accomplished. I feel like I have definitely achieved a lot considering I hadn't even really touched rigging a month ago.
Here is a quick playblast of this character and a few quick poses. Will update more when I can!
Tuesday, 3 September 2013
Friday, 30 August 2013
2D Ball Drop (Bounce)
First of the bunch... as I mentioned before, I thought it would definitely be a good idea to go back through and re animate the work that I did at Uni, I have listed the main Initial ones we were assigned and well then... just animate them.. ha :)
Edit: The hinges are a bit rusty but all this practice will surely oil them up!
It was kind of daunting at first after being out of it for so long but here is what I came up with :)
Time taken about 15-20 Minutes
-2D Straight Drop Ball Bounce
-2D Across Screen Ball Bounce
-3D Down Object/Stairs Ball Bounce
-Pendulum
-Dice Fall
Think these were the Initial 5 we did (excluding the obvious Ease in/Ease out/Constant principles), as well as 12 ball bounces that we did to recap on the final year.
Anyway really want to work through the core principles before I move back on to the intermediate/advanced work. I think a lot of the time simplicity and structure is so much more powerful than Epic and complicated.
There's a thought for the day anyway!!
Tuesday, 27 August 2013
Wolfy Rig
Waheey! I love this little guy! Like I said before not super versatile and crazy, but i just wanted a good solid quad rig that I could practice animation quads with.. I don't think this is too bad for my third ever rig either!!?? Hope you like
Sunday, 25 August 2013
Wolfy Rig
Here is a few snaps of my new rig ! This is just the proxy mesh which basically means the body is in parts so it makes the animating side much easier and less laggy. I have already set up most of the rig but as always I still want to take my time to make sure its a solid and animator friendly as it can be. Expect to see more up on this soon!
Friday, 23 August 2013
Mouse Warrior Rig
Really loving the rigging at the moment, once I get the quadruped rig out of the way (so look forward to that) then I am going to start uploading some animation. This character was meant to be as solid but simple as possible, I really wanted to see if i could create a rig that would not just be an experiment but something I could actually animate with. It has completely deform-able whiskers and eyebrows as an added bonus. Just aiming to up my game with every post! Hope you like
Oh and the spear has a very cool deform-able ribbon attached!
Quick Ball-Monster Rig
Just some really quick screen shots of a rig I made yesterday, I really wanted to have something really simple to start out with with practicing the principles, among other things I have made this rig so the features can be switched off just to mix and match as a normal ball.
Subscribe to:
Posts (Atom)











