(Horses are great but its really hard to convey weight when something moves so flawlessly)
Thursday, 1 January 2015
Blocked Horse Run
Blocked Horse Run Cycle, I am fascinated with cycles. Maybe I would make a great games animator..
Friday, 31 January 2014
Completed this Rig
This rig is now fully tested, it was modeled/rigged/coloured/tested within about 6 hours? The majority was the model as I was going off a few quick doodles.
As soon as I can figure out a way of getting a screen recorder then I can display the rig in motion.
Until then its turnarounds and animation playblasts!
Thursday, 30 January 2014
Sentinel Bot
Although I never really took Rigging seriously, it seems modestly to have stuck with me somewhat. At Uni it was always put on a pedestal of difficulty however I find myself imagining new ways of creating characters, I thought doing a character with more than 4 legs (almost an arachnid) would be a good way of challenging myself. This is freshly modeled. I plan to Rig/Animation Test it later tonight or tomorrow.
I wanted to find a way of attaching an Antenna but due to the rotating Eye Design I cant seem to think just yet of how I will do that without complicating the Design.
Wednesday, 29 January 2014
Run Cycle
Sunday, 26 January 2014
Artwork
I haven't uploaded much to my Blog in a while, but since its 2014 here is an update of some of the Art that you've missed :)
Latest Rig
I modeled this rig in less than two days, Its fully animateable and although I didn't push myself as far as I could design wise, sometimes you have to experiment with different aspects to get them out of your head.
Tuesday, 29 October 2013
Old Animation I Found
Found this rig test from ages ago, blocking out for a fox run, pretty decent rig I thought.
Thursday, 24 October 2013
the dreaded background
So it seems I have been having problems and my computer for a while, just directly installing Maya. so I haven't been able to animate anything. I am determined to fix this issue though as soon as possible. I haven't really ever drawn any backgrounds before so I have no idea what I am doing. This will be something I will work on soon. Its just too hard to resist drawing a character :)
Tuesday, 22 October 2013
Wednesday, 9 October 2013
Quick Ball Run Cycle
Really Really Quick run cycle here, Another warm up to get my feet.
Monday, 7 October 2013
Tuesday, 24 September 2013
quadruped walk cycle
quick wolf walk cycle I animated, this is a character i rigged a few weeks back, just warming back up into animation
walk cycle
Wednesday, 18 September 2013
more artwork!
I think I am going to start moving on to designing characters soon, would be good to have a character or two that I could potentially start a project with.
Sunday, 15 September 2013
Thursday, 12 September 2013
Quick Pendulum
Here's a quick little pendulum animation just thought i would do a consistent one before a slowing down one.
Ball Bounce
Down Stairs Ball Bounce, I got a bit carried away with the set, its something about set modelling that you can't seem to stop once you start. There is always something else you can add.
Before you know it you've gone from a poly cube to an entire house. :)
Wednesday, 11 September 2013
finished warrior rig
Finally finished this rig! I feel like over the past few weeks I have definitely satisfied my curiosity when it comes to rigging, I know its as endlessly complicated and in depth as all other areas of animation, however I do feel like I have a basic grasp on what it takes to rig a character.
I am going to have a break from rigging to concentrate on my animation, I will almost definitely re visit rigging, maybe concentrating on facial Rigs to really push the boundaries even further from what I have accomplished. I feel like I have definitely achieved a lot considering I hadn't even really touched rigging a month ago.
Here is a quick playblast of this character and a few quick poses. Will update more when I can!
Wednesday, 4 September 2013
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